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	Comments on: Meshy T2 — The AI That Finally Gives You a Mesh You&#8217;d Open in Blender: Artist Topology From One Image in 6 Seconds	</title>
	<atom:link href="https://www.ik3d.fr/meshy-t2-the-ai-that-finally-gives-you-a-mesh-youd-open-in-blender-artist-topology-from-one-image-in-6-seconds/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.ik3d.fr/meshy-t2-the-ai-that-finally-gives-you-a-mesh-youd-open-in-blender-artist-topology-from-one-image-in-6-seconds/</link>
	<description>Art Director / B3D</description>
	<lastBuildDate>Mon, 28 Sep 2026 18:07:46 +0000</lastBuildDate>
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		<title>
		By: Badge Requirements		</title>
		<link>https://www.ik3d.fr/meshy-t2-the-ai-that-finally-gives-you-a-mesh-youd-open-in-blender-artist-topology-from-one-image-in-6-seconds/#comment-139947</link>

		<dc:creator><![CDATA[Badge Requirements]]></dc:creator>
		<pubDate>Mon, 28 Sep 2026 18:07:46 +0000</pubDate>
		<guid isPermaLink="false">https://ik3d.fr/?p=47973#comment-139947</guid>

					<description><![CDATA[Meshy T2 sounds like a dream for Blender artists. But since I&#039;m really into NBA 2K27 builds right now, I&#039;ve been using 2k27.org to check Badge Requirements and compare player builds. It is way more practical for my gaming needs than worrying about 3D topology. Great find on the AI tool though! &lt;a href=&quot;https://2k27.org&quot; rel=&quot;nofollow ugc&quot;&gt;Badge Requirements&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>Meshy T2 sounds like a dream for Blender artists. But since I&#8217;m really into NBA 2K27 builds right now, I&#8217;ve been using 2k27.org to check Badge Requirements and compare player builds. It is way more practical for my gaming needs than worrying about 3D topology. Great find on the AI tool though! <a href="https://2k27.org" rel="nofollow ugc">Badge Requirements</a></p>
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		<title>
		By: dliyatul awliya		</title>
		<link>https://www.ik3d.fr/meshy-t2-the-ai-that-finally-gives-you-a-mesh-youd-open-in-blender-artist-topology-from-one-image-in-6-seconds/#comment-139720</link>

		<dc:creator><![CDATA[dliyatul awliya]]></dc:creator>
		<pubDate>Sun, 23 Aug 2026 05:54:06 +0000</pubDate>
		<guid isPermaLink="false">https://ik3d.fr/?p=47973#comment-139720</guid>

					<description><![CDATA[This is a fascinating development for AI-assisted 3D workflows. The focus on topology rather than just visual quality is especially important for artists, since a beautiful model is not very useful if the mesh becomes difficult to edit, animate, or optimize. The combination of fast generation, controllable face budgets, and cleaner topology could make AI-generated assets much more practical for real production pipelines. I’m particularly interested to see how Meshy T2 performs once the code and weights are publicly available.]]></description>
			<content:encoded><![CDATA[<p>This is a fascinating development for AI-assisted 3D workflows. The focus on topology rather than just visual quality is especially important for artists, since a beautiful model is not very useful if the mesh becomes difficult to edit, animate, or optimize. The combination of fast generation, controllable face budgets, and cleaner topology could make AI-generated assets much more practical for real production pipelines. I’m particularly interested to see how Meshy T2 performs once the code and weights are publicly available.</p>
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