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	<title>
	Comments for IK3D	</title>
	<atom:link href="https://www.ik3d.fr/comments/feed/" rel="self" type="application/rss+xml" />
	<link>https://ik3d.fr/</link>
	<description>Art Director / B3D</description>
	<lastBuildDate>Tue, 04 Aug 2026 23:07:50 +0000</lastBuildDate>
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		<title>
		Comment on Seedance 2.5 — ByteDance Says the Stitching Era Is Over: One Unbroken 30-Second AI Video Shot, 50 References, and Edits That Don&#8217;t Nuke the Whole Clip by Pal Breed		</title>
		<link>https://www.ik3d.fr/seedance-2-5-bytedance-says-the-stitching-era-is-over-one-unbroken-30-second-ai-video-shot-50-references-and-edits-that-dont-nuke-the-whole-clip/#comment-139628</link>

		<dc:creator><![CDATA[Pal Breed]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 23:07:50 +0000</pubDate>
		<guid isPermaLink="false">https://ik3d.fr/?p=47863#comment-139628</guid>

					<description><![CDATA[This whole Seedance 2.5 thing sounds wild—especially the unbroken clip idea. If they pull it off, it could change the game big time. Check out this &lt;a href=&quot;https://palbreedingcalculator.org&quot; rel=&quot;nofollow ugc&quot;&gt;palworld breeding calculator 1.0&lt;/a&gt; for some handy tools that might be useful for those looking to maximize their creative options.]]></description>
			<content:encoded><![CDATA[<p>This whole Seedance 2.5 thing sounds wild—especially the unbroken clip idea. If they pull it off, it could change the game big time. Check out this <a href="https://palbreedingcalculator.org" rel="nofollow ugc">palworld breeding calculator 1.0</a> for some handy tools that might be useful for those looking to maximize their creative options.</p>
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		<title>
		Comment on VARCO 3D — The Studio Behind Lineage Just Shipped Text-to-Animated-3D in Your Browser, for 35 Cents an Asset by Sarah Mitchell		</title>
		<link>https://www.ik3d.fr/varco-3d-the-studio-behind-lineage-just-shipped-text-to-animated-3d-in-your-browser-for-35-cents-an-asset/#comment-139604</link>

		<dc:creator><![CDATA[Sarah Mitchell]]></dc:creator>
		<pubDate>Sat, 01 Aug 2026 19:28:10 +0000</pubDate>
		<guid isPermaLink="false">https://ik3d.fr/?p=47600#comment-139604</guid>

					<description><![CDATA[Good perspective. I found &lt;a href=&quot;https://paper-banana.app&quot; rel=&quot;nofollow ugc&quot;&gt;Explore gallery&lt;/a&gt; relevant when reading about paper-banana.]]></description>
			<content:encoded><![CDATA[<p>Good perspective. I found <a href="https://paper-banana.app" rel="nofollow ugc">Explore gallery</a> relevant when reading about paper-banana.</p>
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		<title>
		Comment on Roblox Studio Goes Agentic — Type a Prompt, Get a Fully Tested 3D Game by OpenGame		</title>
		<link>https://www.ik3d.fr/roblox-studio-goes-agentic-type-a-prompt-get-a-fully-tested-3d-game/#comment-139565</link>

		<dc:creator><![CDATA[OpenGame]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 14:51:14 +0000</pubDate>
		<guid isPermaLink="false">https://ik3d.fr/?p=47307#comment-139565</guid>

					<description><![CDATA[Agentic tools can shorten the route from an idea to a testable build, but the durable value still comes from keeping a clear gameplay loop and reviewing the result with players. A browser prototype is useful precisely because it makes that feedback immediate; that is the constraint we use when exploring prompt-to-playable workflows at OpenGame (https://opengame.app/).]]></description>
			<content:encoded><![CDATA[<p>Agentic tools can shorten the route from an idea to a testable build, but the durable value still comes from keeping a clear gameplay loop and reviewing the result with players. A browser prototype is useful precisely because it makes that feedback immediate; that is the constraint we use when exploring prompt-to-playable workflows at OpenGame (<a href="https://opengame.app/" rel="nofollow ugc">https://opengame.app/</a>).</p>
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		<title>
		Comment on Gravity Rope by Issanou		</title>
		<link>https://www.ik3d.fr/docs/gravity-rope/#comment-29967</link>

		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Mon, 21 Sep 2020 16:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?post_type=docs&#038;p=7407#comment-29967</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ik3d.fr/docs/gravity-rope/#comment-29912&quot;&gt;Tony Jacobson&lt;/a&gt;.

Hello Tony,
Gravity rope does not support self collision in this stage but I plan to implement rigidbody then it will allow such effect.
Thanks !]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ik3d.fr/docs/gravity-rope/#comment-29912">Tony Jacobson</a>.</p>
<p>Hello Tony,<br />
Gravity rope does not support self collision in this stage but I plan to implement rigidbody then it will allow such effect.<br />
Thanks !</p>
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		<title>
		Comment on Gravity Rope by Tony Jacobson		</title>
		<link>https://www.ik3d.fr/docs/gravity-rope/#comment-29912</link>

		<dc:creator><![CDATA[Tony Jacobson]]></dc:creator>
		<pubDate>Sun, 20 Sep 2020 21:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?post_type=docs&#038;p=7407#comment-29912</guid>

					<description><![CDATA[Can ropes have collision so they won&#039;t occupy the same space? (for example: weaving rope in a pattern like fabric)]]></description>
			<content:encoded><![CDATA[<p>Can ropes have collision so they won&#8217;t occupy the same space? (for example: weaving rope in a pattern like fabric)</p>
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		<item>
		<title>
		Comment on IK Particles link v1 by Oli Gerber		</title>
		<link>https://www.ik3d.fr/ik-particles-link-v1/#comment-4652</link>

		<dc:creator><![CDATA[Oli Gerber]]></dc:creator>
		<pubDate>Sun, 08 Sep 2019 09:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?p=624#comment-4652</guid>

					<description><![CDATA[Finally: Great plugin works as  expected! I had some problems with an  objects name, after fixing this &quot;bug&quot; in the plugin it works now perfectly! Great Job :) Thanks a lot for helping out that fast!]]></description>
			<content:encoded><![CDATA[<p>Finally: Great plugin works as  expected! I had some problems with an  objects name, after fixing this &#8220;bug&#8221; in the plugin it works now perfectly! Great Job 🙂 Thanks a lot for helping out that fast!</p>
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		<title>
		Comment on IK Particles link v1 by Issanou		</title>
		<link>https://www.ik3d.fr/ik-particles-link-v1/#comment-4189</link>

		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Sun, 01 Sep 2019 10:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?p=624#comment-4189</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.ik3d.fr/ik-particles-link-v1/#comment-4115&quot;&gt;Oli Gerber&lt;/a&gt;.

hello,
can you send me your scene at @ gmail com ?
I will be able to fix that don&#039;t worry]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.ik3d.fr/ik-particles-link-v1/#comment-4115">Oli Gerber</a>.</p>
<p>hello,<br />
can you send me your scene at @ gmail com ?<br />
I will be able to fix that don&#8217;t worry</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on IK Particles link v1 by Oli Gerber		</title>
		<link>https://www.ik3d.fr/ik-particles-link-v1/#comment-4115</link>

		<dc:creator><![CDATA[Oli Gerber]]></dc:creator>
		<pubDate>Sat, 31 Aug 2019 08:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?p=624#comment-4115</guid>

					<description><![CDATA[Please fix the bugs. It&#039;s not working at all in blender 2.8 with non standard meshes. I have a brain that emmits particles and i cannot activate the linking. I use the same particle system for a standard sphere and then it&#039;s working. Error Message:

File ParticleLink.py line 118, in execute:
num = len(group)+max([int((re.split(&#039;_&#039;,o))&#062;1 else 0) for o in group])
Same File, line 118, in :
num = len(group)+max([int((re.split(&#039;_&#039;,o))&#062;1 else 0) for o in group])
ValueError: invalid literal for int() with base 10: &#039;Part&#039;

what&#039;s the plan?]]></description>
			<content:encoded><![CDATA[<p>Please fix the bugs. It&#8217;s not working at all in blender 2.8 with non standard meshes. I have a brain that emmits particles and i cannot activate the linking. I use the same particle system for a standard sphere and then it&#8217;s working. Error Message:</p>
<p>File ParticleLink.py line 118, in execute:<br />
num = len(group)+max([int((re.split(&#8216;_&#8217;,o))&gt;1 else 0) for o in group])<br />
Same File, line 118, in :<br />
num = len(group)+max([int((re.split(&#8216;_&#8217;,o))&gt;1 else 0) for o in group])<br />
ValueError: invalid literal for int() with base 10: &#8216;Part&#8217;</p>
<p>what&#8217;s the plan?</p>
]]></content:encoded>
		
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